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The Coalition Invasion Part 1 continued...

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The Coalition Invasion Part 1 continued... - Page 2 Empty Siphon

Post  Frost Fri Oct 28, 2011 9:29 pm

(Siphon) initiative = 24; 5 attacks/round
After being shot in the head twice and on the floor (no longer connected to the walker) i'm going to roll towards a legs of the Spider Skull Walker on the opposite side of where am at the moment and hide behind them as I set a shield on where I'm rolling to. All the while keeping my head as safe as possible like placing my arms over my head as i roll towards the back right (As shown on the map)


Shield=N/A
Shield Strength= 25 M.D.C.
Dodge: 19+7=26 Link (If any shots come my way)
Attack Damage: N/A
Cost of attack: 1-2
Attacks left in round: 1-0

Body Armor: Dead Boy (town version)
MDC by Location: Body: 39; Head: 7; Legs: 24; Arms: 15
Frost
Frost

Posts : 6
Join date : 2011-08-15

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The Coalition Invasion Part 1 continued... - Page 2 Empty Jim Malloy

Post  Anamtiene Sun Oct 30, 2011 10:35 am



"This is my BOOM Stick!" I shout out at the coalition scum as I fire off my P-Beam Cannon! Hoping to splatter the grunt!

Attack: 1d20=18+2 wep =20
Damage: 6d6+6MD= 33md
Attacks left: 1/4

Name:Jim Malloy (Body Armor/ Cyborg Body)
MDC-Main 180/191
MDC-Head 30/60
MDC Arms 60ea/60ea
MDC Legs 38ea/47ea

Anamtiene
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The Coalition Invasion Part 1 continued... - Page 2 Empty Josh's Move

Post  Anamtiene Sun Oct 30, 2011 10:57 am

Seeing the enemy place his new ally in danger, Nightsbane takes a deep breath lowers the boom. Josh aims carefully, taking a little extra time to make it perfect before squeezing off a sonic shot. The lights show green, the on-board targeting system aids my shoot as I engage the weapon system. The Pylons in my feet anchor me down to the ground, back thrusters kick in to counter the Force of the Boom gun. The weapon roars, tearing threw the air hurtling towards my enemies head, hopefully to tear it off and not to miss. Hoping to take out a grunt(Grunt 1).

Attack at grunt 1: 8+7= 15to hit head
Damage: 60MD
Effects of Attack: Everyone within 200 ft suffers -8 to initiative and -3 to parry/dodge for 2d4 minutes or 1d4 for anyone with with environmental armor, sound dampening augments, or in light M.D. vehicle or body armor.
Cost of Attack 2
Attacks left 1

Name:Joshua Nightsbane
MDC-Main 672
MDC-Head 290
MDC Arms 270ea
MDC Legs 450ea
MDC Hands 100ea
MDC Boom Gun 175




Anamtiene
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The Coalition Invasion Part 1 continued... - Page 2 Empty Teron

Post  Anamtiene Sun Oct 30, 2011 11:07 am

Hides behind GB 18

Name:Teron
MDC-Main 39
MDC-Head 35
MDC Arms 15ea
MDC Legs 24ea

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The Coalition Invasion Part 1 continued... - Page 2 Empty ashley

Post  Anamtiene Sun Oct 30, 2011 11:09 am

Hides behind GB 1d20 → [10] = (10)

Name:(Ashley)
MDC-Main 50
MDC-Head 35
MDC Arms 15ea
MDC Legs 24ea

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The Coalition Invasion Part 1 continued... - Page 2 Empty Axen's Move

Post  Finn Sun Oct 30, 2011 4:42 pm

Firebolt for Dog Boy 1 this time.
Attack Roll and bonuses: 19, +4 to strike
1d20=19
Final Attack Roll: 23
Attack Damage: 13 4d6=13
Cost of attack: 7 PPE
Parry/Dodge: 13+1=14 1d20=13
Attacks left in round: 1

Body Armor: None
MDC by Location: Body:192

Finn

Posts : 4
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The Coalition Invasion Part 1 continued... - Page 2 Empty Re: The Coalition Invasion Part 1 continued...

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