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Occupational Character Class - Psychics

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Occupational Character Class - Psychics Empty Occupational Character Class - Psychics

Post  Admin Sun Jul 31, 2011 8:40 pm

A mind is a terrible thing to waste



Many of the life forms, both human and non-human, possess psionic powers. Psionics or psychic abilities are still paranormal phenomena which can not be fully explained in science. The powers seem to come from the individual rather than being drawn from a foreign energy source such as magic. However, there is some sort of connection or similarity between psychic energy and magic (both use Potential Psychic Energy). This is evident in numerous ways. Psychics can instantly and intuitively operate devised creatures through techno-wizardry, while others can not. They can also sense the supernatural and magic, just as supernatural beings can sense (and are drawn to) them. Also like the men of magic, the psychic's powers are enhanced when near a ley line nexus point (rift).
In the world of Rifts, many creatures possess some small degree of psi-powers; they are considered to be minor psionics and are of little consequence. IN the section that follows, we examine the master psionic. Beings with exceptional psychic powers in their many different and powerful forms.
Generally speaking, psychics of all kinds are feared. The reason is that they are indistinguishable from normal people. The paranoia is that a psychic could be sitting among you and you would never know it. Further paranoia and loathing arises from the notion that the psychic could be reading someone's mind, or mentally manipulate others, or destroy a person with a thought. Unlike the practitioners of magic, who must usually speak a spell or take some noticeable action before they strike, the psychic does not have to make any indication of his true nature to attack. He can be sitting down, drinking a cup of coffee, and kill somebody without so much as blinking, and nobody will be able to tell where the attack came from. Or so the theory goes. In actuality, few psychics have the power to kill so easily, but those few are about to fuel the flames of hate and fear.


The Coalition, who is truly terrified of psychics, has capitalized on those fears by convincing normal humans that all psychics are not "true" humans, but a mutation and a potential danger to ordinary people. After a masterful propaganda campaign, the people overwhelmingly (88%) approved the institution of the Psychic Registration Program (PRP) and the creation of the Psi-Stalker enforcement officers and their Dog Packs. The PRP requires that all citizens must registers if they exhibit paranormal abilities. Those who register are thoroughly examined, 2-8 days, to determine the extent of their powers, and placed in the PRP file. Minor psionics are simple recorded on the computer log. However, major and master psionics are required to submit to Identification Coding (IC).
IC is a process in which a special, scannable bar code, about two inches square, is tattooed into the skin on the back of the neck and a tiny, scannable implant is placed under the skin in the chest. Both the tattoo and the implant (a double fail-safe system) will activate psi-scanners to alert security that a psychic is present.
Psi-scanner mechanisms are located at all government facilities, at most industrial complexes, and even at many businesses, stores, restaurants, and private homes. When a registered psychic passes by the scanner (usually placed in or near a doorway), an alarm, silent or audible, is activated to alert the owner, or security, to the presence of a psychic, and identifies the psychic by code number and photograph. This can often be an embarrassing situation and many establishments will not allow psychics on the premises. Frequently, government facilities require that a psychic be escorted by a pair of psi-stalkers or a dog pack, especially in restricted areas, even if the authorities have authorized their access to the area.
To refuse identification coding means being branded as a dissident and expulsion from the city. A known dissident is never allowed into any Coalition city. Likewise, the removal of the bar code and/or implant is a crime. If the offending party has not committed any other crimes, the individual will be required to resubmit to IC, is placed on a suspected dissident list, must periodically report to an IC center for inspection, and pays a fine of 10,000 credits. If the psychic was involved in a criminal activity, he will serve the normal sentence for that crime, plus an additional two years for removing the IC code and implant, and it automatically re-encoded. Upon release, the convict is placed on a suspected dissident list and monitored. The penalty for a second offense in the removal of the IC and/or other crimes is time served for the crimes (four years, this time, for removing the IC) and permanent expulsion from the city. A serious crime may mean life imprisonment or execution. Criminal cases involving psychics are always highly publicized.
Psychic visitors to a Coalition city must also report their psychic nature and are given an identification card that must be carried on their persons at all items. Failure to report one's psionic nature, or failure to carry the ID card, will result in an arrest and quick trial. If no ill intent is perceived, the character will be fined 2000 credits and issued a new card. If the psychic is even suspected of foul intent, he or she will be fined, belongings gathered, and escorted out of the city. The character will not be allowed entry into a CS city for a period of six months. Additional incidents will lead to permanent blacklisting, and possibly imprisonment or execution as a spy. If the ID card is lost or stolen, the psychic ust immediately report to the nearest IC center to get a new card issued. A fine of 100 credits is charged as a reprocessing fee. The ID card functions exactly like the permanent IC implants, registering on all psi-scanners and alerting personnel to the presence of a psychic.
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Posts : 55
Join date : 2011-07-24
Age : 42
Location : Fort Worth

https://fwrifts.rpg-board.net

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Occupational Character Class - Psychics Empty Mind Melter

Post  Admin Sun Jul 31, 2011 8:41 pm

Mind Melter


The Mind Melter is the most powerful and feared out of all psychics. They are one of the few characters that can obtain psychic powers from absolutely all psychic genres, including the highest abilities and skills of those categories.
Like most psychics in the world of Rifts, the Mind Melter relies more on his super psychic powers than education of anything else. The more arrogant Mind Melters may even refrain from using more than a handful of modern weapons and devices as a sign of just how powerful they are, or believe they are. But this is more than sheer arrogance, for the mind melter is far from foolish, they are truly powerful beings. The telekinetic force field is equal to any man-made or magic body armor and can be invisibly erected with a thought. The psi-sword is an incredibly damaging weapon that can be created out of thin air, as can fire and water. Yet, the most terrifying power are the Melter's ability to influence and control the minds of others. It is these powers of mental manipulation from which the name Mind Melter is derived.
Mind Melters are forbidden entry to all Coalition cities. Their strong psychic essence is easily detected by Psi-Stalkers and Dog Boys, and they are always pursued by them.

Occupational Character Class - Psychics Melter
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Occupational Character Class - Psychics Empty Burster

Post  Admin Sun Jul 31, 2011 8:54 pm

A Burster is a Master Psychic with dramatic psychic powers that manifest themselves inphysical ways, most significant of which is a highly developed pyrokinesis, the creation and manipulation of fire. These psychics create fire out of thin air, cause things to simply burst into flames, and use fire as a weapon. This rather spectacular display of psychic power has made the Burster one of the most feared of all the psychic characters, second only to the Mind Melter. Although other powerful psychics may possess the Super-Psionic power of Pyrokinesis, the abilities of the Burster far outstrip those of the fundamental ability possessed by others. In addition to being able to create fire with a thought, the psychic can actually "burst" into flame. Flames that provide a warm and protetive covering and which give the character a frightening visage and enhanced power.

Bursters are extremely passionate about...well, everything.The more intense emotions, joy, love, hate and anger, burn the hottest within Burster and are the most likely to elicit an intense reaction.

Occupational Character Class - Psychics Burster
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